Choose from our Range of Courses

Career Exploration

MODULE 1: CHARTING YOUR PATH

 

TARGET AGE
GRADE 7 – 12 LEARNERS

This exciting course takes you through an adventure of unpacking numerous and diverse occupations.

This insight equips you to identify what inspires you and what could be an ideal career path for you. It is like fast tracking through a diverse range of work experience exercises and you will look at information about the education, certification, and training requirements of various careers. This is important as you begin to plan and prepare for your future.

By the end of this course, you will have completed individual assessments to determine your skills and interests. Plus, you will have learnt how to develop a resume that you can build upon and use in the future.

REQUIRED MATERIALS:

Computer – the following software, media files and functions are required:

  • A word document programme
  • Slideshow programme
  • Pictures or images for slideshows
  • Job Application Form for U8 (downloaded from internet)
  • Camera or phone with video recording capabilities

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Entrepreneurship

STARTING YOUR BUSINESS

 

TARGET AGE
GRADE 7 – 12 LEARNERS

Do you dream of owning your own business?

This course can give you a head start in learning about what you’ll need to own and operate a successful business. You will explore the skill of creating a business plan, the process of financing a business, and pricing products and services.

REQUIRED MATERIALS:

  • Computer
  • Camera or phone with video recording capabilities

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Learning in a Digital World

STRATEGIES FOR SUCCESS

 

TARGET AGE
GRADE 7 – 12 LEARNERS

Discover what it means to be a responsible digital citizen, expand your digital literacy, and become a successful online student. Consider the best ways to find, create, and share information, learn to maximize information and communication technologies, and explore digital content creation from emails and blogs to social media, videos, and podcasts.

REQUIRED MATERIALS:

  • Computer
  • Camera or phone with video recording capabilities
  • Paper
  • Coloured pencils

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3D Modelling

TARGET AGE
GRADE 7 – 12 LEARNERS

Are you interested in a career in technology?

Are you curious about working in fields like virtual reality, video game design, marketing, television and motion pictures, or digital imaging?

If so, this course in 3D Modelling is a great place to start as it is the foundation for all these career paths. Gain a deeper understanding of graphic design and illustration as you use 3D animation software to create virtual three-dimensional design projects. This course is an excellent introduction to careers in the fast-growing field of technology and design.

REQUIRED MATERIALS:

This course was created using Blender version 2.79 and requires a computer running Windows Vista and above, Mac OSX 10.6 and above, or Linux.

Minimum Hardware Requirements:

  • 32-bit dual core 2Ghz CPU with SSE2 support
  • 2 GB RAM
  • 24 bits 1280×768 display
  • Mouse or trackpad
  • OpenGL 2.1 compatible graphics with 512 MB RAM

Recommended Hardware Requirements:

  • 64-bit quad core CPU
  • 8 GB RAM
  • Full HD display with 24 bit colour
  • Three button mouse
  • OpenGL 3.2 compatible graphics with 2 GB RAM

For Unit 1 Activity:

  • Drawing paper or online drawing tool
  • Protractor
  • Pens and pencils
  • Ruler
  • Objects or graphics representing different polygons

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Digital Art and Design

TARGET AGE
GRADE 7 – 12 LEARNERS

The impact of digital art and design is all around us, a part of everyday life. This course examines the evolution of art, the basic principles of art and design, and the role of art in politics and society. You will create your own digital art and make it come alive. Give your creative side a boost with this Digital Art and Design course!

REQUIRED MATERIALS:

  • Digital camera or cell phone with a camera feature
  • Drawing paper
  • Coloured pencils or markers or drawing software (to create a logo and a character that can be animated)
  • Computer or phone with a recording feature/app (to record a “radio” commercial)

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Animation

TARGET AGE
GRADE 7 – 12 LEARNERS

Do you dream of working in animation?

What would it be like to create the next blockbuster animated movie?

If you have an eye for drawing and technology, this course is for you! You will learn how to use animation tools to conceptualise and bring your creations to life. Plus, you will begin working on your own design portfolio and get hands on experience with creating your own animation projects.

REQUIRED MATERIALS:

The following programme will need to be downloaded for use during the course:

  • Stop Motion Studio App

The following free, cross-platform programmes will need to be downloaded for use during the course (programmes will run on Windows XP or a later version, Linux and Mac computers):

  • GIMP (GNU Image Manipulation Program)
  • Tupi 2D Magic
  • Blender
  • DaVinci Resolve

Required Computer System Requirements:

  • 2 GB of RAM
  • 32-bit dual core
  • 2Ghz CPU
  • An OpenGL 2.1 compatible graphics card or chip

Recommended Items and Computer System Requirements:

  • Smartphone or tablet computer
  • Computer with keyboard that includes number pad
  • 64-bit quad core CPU
  • 8 GB of RAM
  • HD display
  • Three-button mouse
  • OpenGL 3.2 compatible graphics card with 2 GB of RAM

Additional Materials Required for Unit 1:

  • Modelling clay (optional)
    • Camera (can be an actual camera or a camera on a tablet or device)
  • Scissors
  • Stiff paper or cardboard
  • Glue or tape
  • Thumbtack or pushpin
  • Mirror

Additional Materials:

  • Paper, pencil or pens
  • Magazines and/or newspapers

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Coding

CODING 1a: INTRODUCTION

 

TARGET AGE
GRADE 7 – 12 LEARNERS

Learn how websites, internet functioning, apps and even games are built using computer coding. This basic introduction to computer science and programming languages will open up a new world of opportunity. Plus, as you learn, you will be able to develop your own portfolio of work that will showcase your skills and all that you’ve created.

REQUIRED MATERIALS:

  • Computer
  • Internet connectivity

Websites Used:

  • Unit 1

Logo Interpreter (Login Optional; Free)http://www.logointerpreter.com/turtle-editor.php

  • Unit 2

Typing practice for programmers (Sign in with Google or Demo; Free)https://typing.io

Obvibase (Sign in with Google, Facebook or email; Free)https://www.obvibase.com/

Newsela (Required for a lab question; Free)https://newsela.com

 

CODING 1b: LEARNING PYTHON AND JAVASCRIPT

 

TARGET AGE
GRADE 7 – 12 LEARNERS

Technology influences our everyday lives from our work to our communication and all that we do. Coding 1b follows on from Coding 1a and expands knowledge of programming languages and web development and further explores Advanced Python, HTML, and JavaScript. You will also learn the difference between web development and web application development and continue to grow your portfolio, which will serve to highlight everything you have learned and created in the course.

REQUIRED MATERIALS:

Browser-based software that may need a login:

  • Repl.it: https://repl.it/

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Game Design

GAME DESIGN 1A: INTRODUCTION

 

TARGET AGE
GRADE 7 – 12 LEARNERS

We all love to play video games – but have you ever wanted to build your own? If you are interested in a career in technology but also want a creative outlet, Game Design might be the field for you. This is an interactive and practical course which means that you learn while you work. Learn about game structure and discover what makes a game fun, challenging, and interesting to players just like you. You will explore the design and creative process involved in game creation, learn block-based programmes, and experiment with character and story development. As a bonus, you will leave the course with a digital portfolio of everything you created in class.

REQUIRED MATERIALS:

Scratch 3.0 Preview:

  • We are accessing Scratch 3.0 Preview Version in this course. Read about the minimum requirements from the Scratch 3.0 FAQ page (https://scratch.mit.edu/preview-faq)
  • Scratch 3.0 is built on industry-standard HTML5 technology, and is no longer dependent on Flash. Because of this, it runs in any modern web browser.

Desktop:

  • Chrome (63+)
  • Edge (15+)
  • Firefox (57+)
  • Safari (11+)
  • Internet Explorer will NOT be supported

Tablet:

  • Mobile Chrome (62+)
  • Mobile Safari (11+)

 

GAME DESIGN 1B: CREATING A GAME

 

TARGET AGE
GRADE 7 – 12 LEARNERS

Building upon the prior pre-requisite course, Game Design 1a, you will advance your knowledge by delving into the development process. You will create details and add component pieces to a game while learning to prototype, troubleshoot, and test. Additionally, exploring how to critique a game and advertise it will strengthen your ability to create a fully functioning game from start to finish.

REQUIRED MATERIALS:

  • Art supplies:
    • Paper
    • Markers
    • Scissors
    • Glue
    • Popsicle sticks

FREQUENTLY ASKED QUESTIONS

Will Scratch 3.0 work on tablets and phones?

  • Scratch 3.0 will work on desktop, laptop, and tablet devices (iOS 11+ and Android 6+). On tablets, there won’t be a way to use “key pressed” blocks or right-click context menus until next year.
  • You will be able to view projects on mobile phones, but you won’t be able to create or edit projects on phones.

Will Internet Explorer be supported?

  • No. We encourage Scratch 2.0 users using Internet Explorer to upgrade their browsers in advance of the Scratch 3.0 official launch.
  • What is WebGL and why do I need it to run Scratch 3.0?
  • WebGL is a browser technology that is used by Scratch 3.0 to render projects to the stage. While WebGL is supported in all modern browsers, some older computers and operating systems cannot support it. For users that cannot run WebGL we recommend using the Scratch 2.0 Offline Editor.

Please Note: In this course, students will be designing their games in Scratch. The current version of Scratch 2.0 is Flash-based, but a new version is coming out later this year. Scratch offers a preview mode of their 3.0 version. We have tailored our instructions toward the Scratch 3.0 preview mode, found here: https://preview.scratch.mit.edu/.

We will update our instructions once Scratch 3.0 is officially launched.

Photography

DRAWING WITH LIGHT

 

TARGET AGE
GRADE 7 – 12 LEARNERS

We photograph to preserve memories, document events, communicate and create artistic works. This course will introduce you to the basics of photography, including camera functions and photo composition. You will learn what it takes to create a good photograph and how to improve photographs of animals, people, and vacations. You will also begin working with your photographs using photo-editing software. Through a variety of assigned projects, you will use your creativity to interpret a range of subjects through the lens of a camera.

REQUIRED MATERIALS:

  • Digital camera: “point and shoot” or a smartphone may be used for most required tasks, however, appropriate applications will need to be installed to allow the student to make the necessary adjustments to the camera mode, shutter speed, and aperture.
  • Paper, pen  and pencil for note taking
  • Camera cord to transfer images to the computer
  • Image editing software
  • Lighting tools for side, front, and back lighting

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